Yummy Slot Machine
Want to try your luck? Beautiful classic slot style gameplay comes with tasty food and big wins. You will experience the full range of emotions without the fear of losing money. Play free slots with Wilds, Free Spins and Bonus game feaures like in Vegas. Take your slot machine with you everywhere in your pocket.
Video Poker Party
Welcome to Video Poker Party! Make your bet and compete in this multi-level, five-card draw poker game. Look for high hand combinations; a Royal Flush might appear in any round! The better you play, the more chips you'll earn. The more often you play, the more Experience Points you'll earn, giving you access to classier tables. Good Luck!
You're down on your luck and having a rough time - you've been kicked out of every casino in the city. But you're not done yet! You found 50 bucks in an old pair of jeans, and you know there's a BlackJack game at City Park, just a couple of blocks away. Head over there and start winning your way towards bigger and better things...Your goal is to rise through the ranks and become a Blackjack star! Good luck!
In this game there will be a set of mahjongg tiles piled up together. You need to remove the mahjonggs pair by pair until all the mahjonggs are gone. You can match a mahjongg only if it is not blocked from both sides and that it does not have any other tiles stacked above it. When you finish a set, you will be promoted to the next level. There are a total of 3 levels. The faster you finish a level, the higher the score you get.
This is the spider solitaire game in one suit. The aim of the game is to arrange the cards from K to A and then those cards will be removed. When you are stuck, you can deal new cards from the deck of unused cards by clicking at the deck. You can deal new cards only when all the columns are occupied.
In this game there are 7 piles of tableau cards, each contains 7 cards and the first 3 cards of the first 4 piles are covered, the remaining 3 cards of the deck are put aside as the stock cards. The object of the game is to arrange the tableau cards so that there are 4 columns of cards from K to A with the same suit. Each time, you can move any card from any tableau pile but when you move, the cards on top of the moving card must move together as a pile. You can put the pile on a tableau pile if the last cards of the tableau pile is one point higher than the moving card and is of the same suit. When a tableau pile is empty, you can put a king on it. At any time of the game, you can click the stock cards to deal them to each of the first 3 tableau piles. The faster you finish the game, the higher the score.
At the start of this game 11 cards will be dealt as the reserve cards (also known as the terrace) and 4 cards will be dealt to the tableau (the bottom piles). First, you need to decide the base card of the foundation by dragging one of the cards to the foundation (the middle piles). After that, cards will be dealt to the empty tableau and the game starts. The object is to move all the cards to the foundation (built up in alternate colours, wrapping from K to A if necessary). The tableau piles should be built down in alternate colours (also wrapping from A to K if necessary). Emtpy tableau can only be filled by a card from the waste pile (the pile to the right of the covered stock pile). The reserve cards can only be moved directly to the foundation. You can click the stock pile to open a card and put in to the waste pile. When the stock cards are exhausted, you can flip the waste cards and deal again, but this time any card on the waste pile must be used immediately. If there are no valid moves, then the game is over.
Tri Peaks Solitaire
In this game there will be a number of cards listed in the shape of three peaks while the cards in the bottom row are opened. Your job is to move away all the cards from the three peaks. You can only move a card that is adjacent (A and K are also considered to be adjacent) to the top card in the waste pile (the opened pile at the bottom). As cards are moved away from the peaks, cards that are no longer blocked by other cards can be opened. When no cards can be moved, you can open a card in the tableau (the covered cards at the bottom) and put it on the waste pile. When all the cards in the tableau are used and no more cards can be moved, then you lose the game.
Russian Solitaire is played with a deck of 52 standard playing cards. The object of the game is to move all cards to the 4 foundations at the top building up in suit. There are 7 tableau piles in this game. At the start of the game, 1 card is dealt face down on the second tableau pile from the left, 2 cards on the third, 3 cards on the fourth, and so on. 1 card is dealt face up on the first tableau pile, while each of the other tableau pile receives 5 cards facing up. Only K can be moved to an empty tableau pile, and building is down by suit. Group of cards can be moved together regardless of sequence long as the move itself is building down a suit. For example, a 9 of spade followed by a 4 of club can be moved together as a group to a 10 of spade.
In this game there are 40 cards separated into 8 columns on the top of the screen. There is also a pile of covered cards and a pile of discarded cards. The object of this game is to move all the 40 cards to the discard pile. You can move a card only when it is one point higher or lower than the top card on the discard pile. You can also open a card from the covered pile and put it on the discard pile.
Eight Off Solitaire
The object of this game is to move all the cards to the foundation (right piles). The foundation piles are to be built up from A to K with cards of the same suit. You may use the tableau piles (the cards at the top) to hold the cards, the tableau piles are to be built down (from K to A) with cards of the same suit, each time you can only move the top card from a tableau pile, you can only put a K on an empty tableau pile. On the bottom are reserve spaces, you can put one card on each of the reserve space to help you arrange the cards in the tableau and put the cards to the foundation.
This is the easy version of gaps solitaire card game. In this game you need to arrange the cards so that the cards in each row are of the same suit and in ascending order from 2 to K. When there is a gap to the right of a card, you can move the card of the same suit and is one point larger to the gap. When the gap is at the leftmost position, you can move a 2 to it. When all the gaps are to the right of K's, then you can no longer move and you need to press the shuffle button to shuffle the cards that are not in order.
Forty Thieves Solitaire
In this solitaire card game you need to move all the cards to the 8 foundation piles at the upper right corner.
The foundation piles must be built in suit from A to K. You can use the tableau piles (the middle 10 piles) to hole the cards temporarily while you build up the cards in the foundation piles.
Each time you can only move the top card in a tableau pile, and you can put a card in a tableau pile only if it has the same suit and is 1 point smaller than the top card in the pile. There is a stock card on the top left and you can click the pile and turn a card to the waste pile.
You can move the top card from the waste pile to the foundation or tableau piles. When you have used all the stock cards, and you still cannot put all the cards to the foundation, then you lose the game.
Lovers of poker beware: can you form the best hands by using 25 cards from the deck? At the start of the game, 25 empty spaces are aligned in a 5X5 grid. Then a card from the stock pile on the left is dealt, and you have to decide which space the card will move to by clicking on the target space. The goal of the game is to form the best 10 poker hands both horizontally and vertically. When all of the spaces are filled, you will be given a score based on the hierarchy of the poker hands, rated as follows: Royal Flush 100 points, Straight Flush 75 points, Four of a Kind 50 points, Full House 25 points, Flush 20 points, Straight 15 points, Three of a Kind 10 points, Two Pair 5 points, and One Pair 2 points.
This game is played by 2 players.
At the start of a game each player is dealt 10 cards, 1 card is put face up as the first card in the discard pile, the rest of the cards are put face down as the stock pile.
The first player starts the round by picking up a card in the discard pile or the stock pile, and then discarding a card from his hand to the discard pile, then the next player starts his round, and so on.
The cards on hand form melds and deadwoods. Melds are 3 or 4 cards of the same rank; or 3 of more cards of the same suit in sequence. Melds cannot overlap so one card cannot belong to two melds. The rest of the cards are called deadwood cards, each deadwood card has points, A has 1 point, 2 has 2 points, etc, J, Q, K has 10 points. The object of this game is to reduce the deadwood points.
After discarding a card, the player can knock if his deadwood points are less than or equal to 10.
The other player can have a chance to lay off his deadwood cards if they can form melds with the knocking player's melds. After that, if the knocking player's deadwood points is less than the other player's, then he is awarded scores equal to the difference in deadwood points.
But if the other player has less deadwood points, then the other player gets 25 plus the difference in deadwood points. If the knocking player has no deadwood then the other player is not allowed to lay off, and the knocking player is awarded an extra 25 points.
And if all the 11 cards in a player's hand form valid melds, then he can knock before discarding a card and he is awarded an extra 6 points.
If there are only 2 cards remaining in the stock pile, then the game ends in a draw. The match ends when a player has accumulated 100 points.
The aim of this game is to move all the cards to the foundation (the top right corner). At the start of the game, 13 cards will be dealt to the reserve (the bottom left corner), 4 cards will be dealt to the tableau (the bottom right corner), and a card will be put in the foundation. All the piles in the foundation must start with number on the card that is put in the foundation. The foundation cards must have the same suit and stacked in ascending order of the numbers, wrapping from K to A if necessary. Cards can be put to the tableau piles temporarily, the tableau cards must be built up in alternating colours and in descending order, wrapping from A to K if necessary. When a tableau pile is empty, it must be filled with a card from the reserve, if the reserve is also empty, then it can be filled by any card. Click the stock pile (the upper left corner) to open new cards. There are unlimited redeals for the stock cards, but score will be deducted for each redeal.
Switch Back Solitaire
This solitaire card game is played with 2 decks of cards with the K's removed. Initially, 4 aces are dealt to the center as the foundation, and then 12 cards are dealt around them in a circle. The object of this game is to move all the cards to the foundation. The foundation must be built from cards of the same suit in this order: A, 2, 3, 4, 5, 6, Q, J, 10, 9, 8, 7, 7, 8, 9, 10, J, Q, 6, 5, 4, 3, 2, A. Each time the player should open a card from the stock pile, and then put the card to either the foundation, the circular area, or one of the 4 waste piles. At any time the player can also put a card from the circular area or from the waste piles to the foundation. Each space in the circle can hold only one card. A card from the waste pile can be put to the circular area, but not the other way round. The stock card is dealt only once, but you have one change to press the shuffle button to shuffle the waste cards.
Thieves Of Egypt Solitaire
The object of this game is to move all the cards to the foundation (upper right piles). The foundation piles are to be built up from A to K with cards of the same suit. You may use the tableau piles (the cards at the bottom) to hold the cards, the tableau piles are to be built down (from K to A) with cards of alternating colours, each time you may move a column of cards at once from one tableau pile to another if that column is arranged correctly, you can only put a K on an empty tableau pile. On the top left are the stock cards, each time you can open one stock card and put it on the waste pile, and then you can move the card to either the foundation piles or to the tableau piles. After you've dealt all the stock cards, you can flip the waste pile and deal again one more time.
In this game you roll 5 dice and match the result with the patterns to score points. First, you roll 5 dice, and then you can choose to keep a number of dice and roll the rest again, and then do this one more time. After that you can match the final result with one of the patterns, each pattern can only be used once so you need to assign with care. The patterns are: One's - points = sum of 1's in the dice; Two's - points = sum of 2's in the dice; and so on to Six'es; Three of a Kind (3 dice are showing the same face) - points = sum of all dice; Four of a Kind (4 dice are showing the same face) - points = sum of all dice; Full House (a three of a kind and a pair) - points = 25; Small Straight (4 sequential dice) - points = 30; Large Straight (5 sequential dice) - points = 40; Ya! (all 5 dice showing the same face) - points = 50; Chance - points = sum of all dice. After each set of rolls, you must match the result with an unmatched pattern, so it is possible that you score zero for some of the patterns.
Lady Jane Solitaire
Move all the cards to the foundation (the top right piles) the following are the rules:
1 The foundation piles should be build from a to k with cards from the same suit.
2 You can move a card to the end of a tableau pile (the bottom piles) if it is one point lower then the last card in that pile (regardless of suit)
3 If the last card on the tableau pile are consecutive cards from high to low with the same suit, then you can move them together.
4 when a taleau pile is empty you can put any card on it.
Aces Up Solitaire
Note: Aces are high.
1. Deal four cards in a row face up.
2. If there are two or more cards of the same suit, discard all but the highest-ranked card of that suit.
3. Repeat step 2 until there are no more pairs of cards with the same suit.
4. Whenever there are any empty spaces, you may choose the top card of another pile to be put into the empty space. After you do this, go to Step 2.
5. When there are no more cards to move or remove, deal out the next four cards from the deck face-up onto each pile.
6. Repeat Step 2, using only the visible, or top, cards on each of the four piles.
7. When the last four cards have been dealt out and any moves made, the game is over. The fewer cards left in the tableau, the better. To win is to have only the four aces left.
When the game ends, the number of discarded cards is your score. The maximum score (and thus the score necessary to win) is 48, which means all cards have been discarded except for the four aces, thus the name of the game.
In these games, the central struggles of the game are resolved through drawing and playing cards.