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AGI Tetris Dos game

AGI Tetris, not to be confused with the 1998 game of the same name, is a Tetris variant which was programmed with Sierra's Adventure Game Interpreter engine.

The basic playing principle follows the standard by the book: blocks of varying forms fall down from the top of the screen. The player is able to rotate them and as soon as they hit the ground, they become stationary and the next piece (which is shown in a preview field) falls down. The goal is to create complete lines which then are removed from the playfield. The game is lost when the stack reaches the top.

Each level (before starting the game, the player can set the beginning level between one and five) requires to clear a certain amount of lines. Then the screen is wiped and the next level begins. Those levels progress in difficulty and introduce a higher falling speed or pre-arranged blocks which hinder the player's ability to create lines. There is no reward for clearing multiple lines at once (no high-score) and the background images are taken from Sierra's AGI adventures.


Game category: Dos games

AGI Tetris is a version of the popular puzzle game Tetris that was released in 1987 for DOS and other platforms.

In AGI Tetris, players manipulate falling blocks called tetrominoes to create complete rows without gaps. When a row is completed, it disappears and the player earns points. The game features increasing levels of difficulty as the speed of the falling tetrominoes increases and the game becomes more challenging.

AGI Tetris features simple graphics and sound, typical of DOS games from the 1980s. Despite its simplicity, the game was very popular at the time of its release and remains a beloved classic among fans of the Tetris franchise.

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