ZIGZAG [TLF] Commodore 64 game

Zig Zag (1987 Video Game)

Overview: Zig Zag is a shoot 'em up video game created by Zig Zag Software and published by Mirrorsoft for the Commodore 64 in 1987. It was designed by Antony Crowther. The game was later released in North America by Spectrum Holobyte in 1988 as part of their International Series brand.

Gameplay: In Zig Zag, players take control of a spaceship with the objective of collecting eight crystal fragments concealed within a maze. While navigating the maze, players must shoot down enemy aliens and solve puzzles. The game employs an isometric viewpoint, giving it a unique perspective. Zig Zag has drawn comparisons to Sega's Zaxxon due to its gameplay style.

Reception: Zig Zag garnered positive reviews from various publications:

  • ACE rated the game at 783 out of 1000, while noting some disappointment in the shift from puzzle elements to shooting.
  • Computer and Video Games praised the game's originality and innovative concepts.
  • Tilt awarded Zig Zag a score of 15 out of 20.
  • Zzap!64 granted the game a 92% rating, highlighting its polished combination of shooting and exploration.
  • Commodore User rated the game at 8 out of 10, describing it as a sophisticated and engaging hunt 'n' kill maze game with impressive animations and sound effects.
  • Your Commodore praised Zig Zag's blend of shoot 'em up, mapping, and arcade adventure skills.

In general, Zig Zag was well-received for its creativity and gameplay mechanics, with reviewers appreciating its originality and innovative approach.


Game category: Commodore 64 games

Recently played

Comments