ZULU 29D Commodore 64 game

Zulu This is a maze type game, the maze in this case being paths through the jungle.
The jungle, like all jungles, is quite large and it is easy to get lost. There are 25 screens full of jungle in which you seek a priceless collection of 100 Zulu masks. Naturally the Zulus are not happy about this and are constantly attacking.
You can overcome the Zulus while your force field holds up. In addition to this space age concept there is a touch of voodoo in the game. If you accidently touch a cooking pot, and there are many because Zulus are hungry people, the maze becomes invisible. The only way to make the maze visible again is to collect another mask. If you touch a second cooking pot instead, you dematerialise which makes it even more difficult to collect masks.
The game can be played via keyboard or joystick and has four speeds. You can select and change the speed of play any time you wish. This is a nice touch allowing those suffering jet lag to settle in before getting down to collecting in earnest. The screen graphics were acceptable without being out- standing. More importantly, the colour combinations used were sensible allowing everything to be seen. In addition to the maze the screen displayed the usual type of status report on the highest score, no of lives, no of masks collected etc.


Game category: Commodore 64 games

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