Uchi-Mata Commodore 64 game

Uchi Mata (also known as Judo Uchi Mata) is a judo fighting game released for various home computers by Martech Games. It was promoted by British Olympic judoka Brian Jacks, who also acted as a technical advisor. It is the first fighting game to feature counters and hidden moves.

Summary This computer game is notable for its control scheme that allowed users to perform various fighting techniques.

A similar control scheme would be used a year later in Capcom's arcade game Street Fighter. Another feature that would later appear in Street Fighter was the inclusion of hidden moves: moves that were not included in the instruction manual that players would have to find on their own.

Unlike most other martial arts games, the approach is more important than the actual kick/shove/punch, etc., since the player must first grab the opponent and subsequently do an up/down/left/right combo (about ten different options to choose from) on the joystick before anything happens. The most powerful move is called uchi mata, and if performed correctly, it will knock out the opponent no matter how much strength he may have left. A nice little detail here is that the opponent's eyes (really just two black dots, and only one since the game is a side scroller) close/disappear when he lands on his back after a knockout move, as if to say 'he's gone'. Punching is not allowed, yet there's one available punch in the game, and if executed, the player is immediately disqualified.

Uchi Mata sold poorly and it was soon re-released at a budget price by Alternative Software. Alternative renamed the game as according to managing director Roger Hulley "the name didn't click, so we put the sport first and our title is called Judo Uchi Mata, which really sells". Judo Uchi Mata reached the number nine in the UK video games charts in Autumn 1987.


Game category: Commodore 64 games

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