Loading...

Bionic Commando - Elite Forces Gameboy game

Bionic Commando: Elite Forces, released in 2000 for the Game Boy Color, marked a significant milestone in the Bionic Commando series. Developed by Nintendo Software Technology, this installment stood out as the only title in the series published by Nintendo itself. Led by director Josh Atkins and designer Akila Redmer, with programming by Samir Abou-Samra and art by Raymond Yan, the game introduced fresh elements while maintaining the essence of the franchise.

Set in the land of Karinia, besieged by the nefarious Arturus and his Avar army, Elite Forces thrusts players into the role of elite commandos on a mission to thwart the Albatross Project. This iteration departed from the traditional Bionic Commando formula by featuring new protagonists, including an unnamed female commando and an unnamed male commando. Despite the absence of jumping mechanics, players traversed diverse landscapes, utilizing the iconic bionic arm to swing, attack, and navigate through over 20 levels of forests, deserts, mountains, and futuristic cities.

The game's narrative unfolds through codec calls and exposition, detailing the struggle against Arturus and his sinister plans. Gameplay elements varied, ranging from traditional side-scrolling platforming to top-down shooters and auto-scroller segments, providing a dynamic experience for players. Boss battles punctuated the journey, culminating in a showdown with Arturus himself.

Critics lauded Elite Forces for its engaging gameplay and innovative mechanics. With an aggregate score of 84% on GameRankings, the game received favorable reviews from publications such as Game Informer, GameSpot, IGN, and Nintendo Power. Despite some criticism regarding forgettable music and occasional dull boss battles, Elite Forces captivated players with its challenging levels and satisfying swinging mechanics.

The choice between the male and female commandos offered slight variations in gameplay, adding replay value to the experience. Each character possessed unique abilities and weapons, contributing to the game's strategic depth. Sniper sections provided a change of pace, requiring precision and timing to eliminate enemies within a set time limit.

Graphically, Elite Forces delivered competent visuals, with smoothly animated sprites and diverse environments. The game's audio design featured basic but effective sounds, complementing the adventurous atmosphere. Despite minor flaws, such as occasional hissing in sampled speech and forgettable music tracks, the overall presentation remained engaging.

In conclusion, Bionic Commando: Elite Forces stands as a testament to the series' enduring legacy. Its blend of innovative gameplay mechanics, compelling narrative, and challenging levels ensured its place among the pantheon of classic Game Boy Color titles. As players embarked on their mission to rescue Commando Joe and save Karinia from destruction, they experienced the thrill of being the ultimate weapon - a Bionic Commando.

 
 
 
 
 

Game category: Gameboy games

Recently played

Comments