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Football Up Online feels more like it should have been an update or perhaps DLC for Football Up 3D rather than its own standalone title. The bad controls and significant latency issues online are bad enough, but coupled with the other numerous problems leaves a game that’s only enjoyable if you’re laughing at it rather than with it. Unpolished, uninteresting, and unenjoyable, Football Up Online isn’t a game for anyone to get excited over.

Overall, Pokémon Omega Ruby & Alpha Sapphire seem very similar to Pokémon X & Y, as you might expect, but the story and the environments you encounter feel – despite the fact that they are remakes – very fresh and unique. They’re not an extensive upgrade from their other 3DS counterparts, but any Poké-fan who’s played one of the series remakes in the past knows that expecting an enormous upgrade is a fool’s errand. These titles should be considered as games that belong alongside X & Y, rather than successors. — they've successfully surpassed X & Y, however, by building on the tremendous features available on the 3DS and pushing new ideas such as the Soar ability. Pokémon Omega Ruby and Alpha Sapphire are a must-buy for any Poké-fan, even if you already own X or Y.

Bionic Commando: Elite Forces has some problems; a few dull boss battles, forgettable music and it could use a few more of the well put together sniper sections. Luckily it's an entertaining, challenging title with enough swinging action to keep players busy for some time. Once cleared it may be a while before you feel the urge to go back to it, but it's a decent entry in the series and a good choice for people who think jumping is over-rated.

Secret Journeys: Cities of the World doesn’t really bring much intrigue to the table. It’s a cut and dry hidden object game that’s somewhat short on content but still replayable. Fans of the genre who enjoyed City Mysteries will find a safe pickup here, but others might find more interest perusing old issues of National Geographic.

Though built upon on a relatively simple foundation of block puzzles and tight controls, Adventures of Lolo offers an experience worth far more than the sum of its parts, and one that's sure to test even the most experienced logic lovers out there. With plenty of content and multiple ways to complete each level, the only substantial obstacle to the fun is a very steep difficulty curve that often reaches maniacal heights. Add on the repetitious nature of the gameplay and you have a title which definitely won't be for everyone, but if you're up for a challenge then you could do far worse than taking Lolo on the go.

Ping 1.5+ is a very hit and miss experience, but at least it's a noble one. There's a refreshing dose of creativity here, and it's clear that the developer cared about crafting intelligent and varying scenarios, but regrettably it's an experiment that tries too many different things without truly mastering any of them. With 12 worlds — each comprised of 8 stages and a boss battle — there's a lot of content packed in for the price tag, and there are fantastic moments here and there that show signs of brilliance. The problem is that the intense difficulty (which isn't always challenging for the right reasons) halts progression on occasion, and those lacking the combination of patience, luck, and skill needed to advance might not get the most out of their purchase.

Perhaps the most exciting aspect of Ping 1.5+, however, is visualizing the potential of a sequel that realizes the strengths at play here, cuts the fat, and offers a more consistent flow and a more gradual difficulty curve. With those changes and upgraded visuals, we reckon the eShop would have a truly special indie puzzler on its hands.

I've Got to Run! Complete Edition does exactly what it sets out to achieve — put forth a more complete version of the game that got its first shot on Wii U. The game seems much more at home on the 3DS, where portability allows its pick-up-and-play appeal to shine brighter; it's also improved heavily in the graphics department, with some nice use of stereoscopic 3D separating the foreground and background. On the negative side, it would have been nice to see each of the characters get their own variable controls, and it's a disappointment that only half the modes are fun. In addition, the price is arguably a bit steep for what you're getting — there are comparable experiences elsewhere for less — but this is an affectionately-designed improvement on its forerunner that's a good way to satisfy your time-waster itch.

Tengami is a masterfully designed game that delivers a level of quality that few other Wii U eShop games are able to match. It’s a wonderful audiovisual experience that assaults the senses, and one that’s enhanced further as a result of its intuitive user interface and touch control input. The painstaking effort that has gone into crafting such a unique, complex and beautiful art style inspired by pop-up books is staggering, and this feature alone makes Tengami a game that even the slightly curious should look into.

It’s a short game, and while that may deliberately be the case in order to make it a more relaxing and laid-back experience, it’s not the sort of game you will frequently play through over and over again. When you factor in the game’s asking price — and the fact that you can get more or less the exact same experience for a fair bit less on mobile devices — Tengami on Wii U may not look like it offers great value for money. Price aside, this is definitely a game you should experience in some form or another, even if the only way for you to play it is on Nintendo’s home system.

Angry Bunnies: Colossal Carrot Crusade is still an unoriginal waste of time and money, with the minor technical improvements and online leaderboards doing little to help the experience. There are actual Angry Birds games on Wii U — buy those instead. At $8.99 (at launch) for a port of a clone, gamers are recommended to take their money elsewhere.

Magical Diary: Secrets Sharing does what it advertises, but there are design missteps that keep it from being as intuitive as it should be for its target audience. If you have a child of elementary school age that has developed basic reading and writing skills, they might still be able to have some fun with what's on offer here, even if it's just to express themselves creatively with a few stickers and emoticons. Anyone else, however, should stick to smartphones or computers for their personal writing needs.


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